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## Can you roll a 100 on percentile dice?

Yes, a d100 is the same as 2d10 with one as the percentile. A d100 goes 1–100, a d10 goes 0-9. **Neither allows you to roll a 0**, because of the way you count a percentile dice. (00 on the percentile and a 6 on the other dice forms 6, 00 on one and 0 on the other is 100, no option will result in 0.)

## What is the 00 on a percentile die?

TREAT THE d10 THE SAME WAY YOU’VE ALWAYS TREATED IT.

You can’t roll a zero; a 00-0 roll would be **a 10**. A 00-1 would be a 1. 90-0 is the coveted 100 roll.

## What does 00 mean on percentile dice?

When rolling a D100 percentile dice, when the D10 results in a 10 (zero side up), DNDBeyond counts it as a zero instead of a 10. That means a dice roll of 00 and 0 would **result in a “0” when the lowest number possible should be 01 and highest 100 (a 90 plus 10)**, as indicated by every D100 chart.

## When would you roll a d100?

Most uses of a d100 are for a DM

**When a character mixes two potions together**, you can roll on the Potion Miscibility table. If more than two are combined, roll again for each subsequent potion, combining the results.

## How do you roll d%?

The numbers on the percent die represent themselves. 00 = 0 %, 90 = 90%, 60 = 60% and so on so on. We roll this die in addition to a D10, We take the number on the D10 and combine it with the percentage roll and that equals your percent total. Example: D% is rilled and a 30 comes up.

## Does a d100 have a 0?

In common practice a d100 is **effectively a 0-99 roll**, with the stipulation that 0 be treated as 100. The game needs a way to roll 1 to 100 with equal chances, and no chance of getting zero.

## What is 100 sided dice used for?

The main use that a d100 has is **to determine percentages, whether for save rolls or for spells-to-hit**. It can depend on the edition of D&D that you play, as well. For example, you’d use a d100 die when determining whether a sorcerer is able to cast their spell correctly or not.

## Why does a d10 have a 0?

The one with two digits is just telling you the tens digit, and the one with one digit is the ones digit. If you’re rolling only that die with 0, 10, 20, etc., then a 10 = a 1 and the 00 = a 10. 0 or 00 on a **d10 just means the highest number**.

## How do you read dice rolls?

The first die represents the tens digit, and the second die the ones digit. For example, a roll of 1 followed by a roll of 5 will give a total of 15, while a roll of 3 followed by a roll of 6 will give a total of 36. The average result of the D66 is 38.5, and the standard deviation about 17.16.

## How do dice in DND work?

You generate a number between 1 and 100 by **rolling two different ten-sided dice numbered** from 0 to 9. One die (designated before you roll) gives the tens digit, and the other gives the ones digit. If you roll a 7 and a 1, for example, the number rolled is 71.